

Summary of the Disciple, Don’t Cause Trouble, Master Won’t Leave the Mountain!
That seems to be exactly what happens in this story. Our guy, Benedict, wakes up smack-dab in the middle of a high-tension cultivation world, full of sects and conflicts. But instead of jumping straight into the action or chasing down legendary monsters head-on – yeah, those finger snaps can really shake things up! – he gets himself a pretty nifty system perk: **Eternal Sanctuary**.
Now, this isn't just some passive safety bubble; it's kind of like his personal domain that *grows* when he focuses on training disciples or tackles certain special pacts. So, naturally, he decides to keep his distance from the big-time battles and sect politics down below. His vibe? Purely laid-back. He hangs out comfortably within his expanding sanctuary, letting those rebellious students of his handle the chaos outside its walls.
It's pretty amusing watching these talented – sometimes annoyingly so! – disciples go forth into the wilds. They tend to stir things up like crazy, picking fights with all sorts of cultivators and critters until they hit a snag. Then you can bet your sweet laurel on them scrambling back to their master for reassurance (or maybe just to whine). But our Benedict? He stays put. Lazy as hell but totally reliable when it's time to welcome his worried students home.
Essentially, it’s this cool concept of having an impenetrable base while letting your team deal with the perils beyond its borders. Sounds relaxing and exciting all at once!