

Summary of the The Strongest Wizard Becomes a Countryside Guardsman After Taking an Arrow to the Knee
So, this guy Alfred – you know him? The big hero, right? Yeah, he was part of that legendary crew that took down the Demon Lord. But guess what happened in the final battle fireworks? He got a nasty cursed arrow sticking out his knee.
It still kinda hurts, but honestly, his strength wasn't affected at all. Everyone knew it.
The thing is... ever since then, he's just wanted peace, quiet recovery by himself somewhere cozy. But oh man, people kept finding him! Keep pestering him with calls for leadership here and there, quests to lead knights or manage guilds, requests to slay dragons in the north...
It was driving him nuts! He craved that rest he never got.
Finally, gotta break point I suppose? He decides enough is enough. Time to ditch all the noise, leave it all behind, find a place so small and unassuming nobody would even think twice about asking for his help now.
He starts looking at regular job stuff... you know, like finding an actual normal gig away from everything. And BAM! There's this notice tucked away: "Guard needed in Mulg Village." Snagging wolves and boars is their problem? Plus payment with food AND shelter. That’s a relief!
And they mention something else... a hot spring. Oh yeah.
Suddenly, it clicks for him – not the flashy hero stuff he was used to, but this feels different somehow? Like the universe finally gave him an actual off-ramp from all that chaos?
He packs his bags (probably still has the arrow thing tucked away somewhere in there), shrugs on his cloak, and heads towards Mulg Village. Ready for a real slow life change.
But hold onto your hats – as Alfred would learn faster than you can say 'hot spring,' even this quiet gig won't be boring in Mulg. There's always another twist waiting around the corner.