Summary of the Lord of Mysteries 2: Circle of Inevitability
So you've got steam power and machines booming away in some alternate Victorian timeline... and suddenly Zhou Mingrui wakes up, reincarnated as Klein Moretti right into this thick stew of secrets. From the start, it feels like waking up with *everything* changed – a world buzzing with iron beasts, cannons kicking up dust, airships slicing through skies meant for pigeons, alongside strange stuff: potions shimmering with unknown energies, difference machines churning out more questions than answers, and whispers about divination and hexes. It’s a foggy time, history hiding its true face under layers of uncertainty.
Klein gets pulled into the swirling vortex, bumping up against all kinds of churches – the ones everyone knows plus some shadowy, offbeat versions that don't quite belong on Sunday mornings. But it's not just chaos; there are these mysterious "Beyonder" potions floating around, hinting at hidden depths he might be unlocking slowly.
It feels almost fated, like you're meant to stumble upon this kind of world, doesn't it? And yeah, thinking about the Fool card – that wild Number 0 thing with its infinite possibilities – makes you wonder if "The Fool" really *is* the name for someone stepping into Klein's shoes here. It’s a messy, exciting ride through gears and shadows.
This is part of **Lord of Mysteries 2: Circle of Inevitability**, diving deeper into that strange alternate reality where science bumps elbows with magic in unexpected ways.